I love the building and the Kweebecs, but I'm not a huge fan of the jump-scares in caves. Do you think Hytale will have a difficulty setting that removes hostile mobs while keeping the survival mechanics?
I love the building and the Kweebecs, but I'm not a huge fan of the jump-scares in caves. Do you think Hytale will have a difficulty setting that removes hostile mobs while keeping the survival mechanics?