Hey everyone, wanted to finally unveil what my team has been working on for the past few months: **HyShoot**. We've been tired of just seeing sword and magic servers, so we're building a full-scale FPS mod within Hytale. We've got a working M4 and AK implementation using the model maker, and we're currently porting over a blocky version of Shipment and Rust for testing.
The TTK (Time to Kill) is set pretty low to match that fast-paced CoD feel. My main worry is the movement engine—we're trying to replicate slide-canceling but the native physics are fighting us a bit regarding friction. Anyone here good with adjusting player physics values? Also, we need map builders who understand line-of-sight for competitive play because we want this to be e-sports viable.
The TTK (Time to Kill) is set pretty low to match that fast-paced CoD feel. My main worry is the movement engine—we're trying to replicate slide-canceling but the native physics are fighting us a bit regarding friction. Anyone here good with adjusting player physics values? Also, we need map builders who understand line-of-sight for competitive play because we want this to be e-sports viable.