Analyzing the dev blogs, it seems Hytale Model Maker is the primary tool, but has anyone heard if we can import high-poly .obj files for static decorations? I'm worried the 'voxel-only' restriction might limit some high-detail assets.
Analyzing the dev blogs, it seems Hytale Model Maker is the primary tool, but has anyone heard if we can import high-poly .obj files for static decorations? I'm worried the 'voxel-only' restriction might limit some high-detail assets.
From a data standpoint, allowing raw .obj files would kill the performance. Hytale uses a specialized mesh system optimized for the engine. I'd bet on a converter tool rather than direct import.
From a data standpoint, allowing raw .obj files would kill the performance. Hytale uses a specialized mesh system optimized for the engine. I'd bet on a converter tool rather than direct import.
The tradeoffs aren't worth it. Voxel-based meshes keep the file size low, which is crucial for server-side modding and instant loading. High-poly models would ruin the 'no-loading-screen' vibe.
The tradeoffs aren't worth it. Voxel-based meshes keep the file size low, which is crucial for server-side modding and instant loading. High-poly models would ruin the 'no-loading-screen' vibe.