yoo been messing with the early hytale model maker leaks and honestly... blockbench still feels more intuitive for some stuff?? or is it just me? do we know if we can import blockbench models directly into the hytale engine without losing animations??
yoo been messing with the early hytale model maker leaks and honestly... blockbench still feels more intuitive for some stuff?? or is it just me? do we know if we can import blockbench models directly into the hytale engine without losing animations??
check out the blockbench import tutorial on hytale-docs. basically u gotta export as .json first. but the hytale model maker (hmm) is better for the entity component system stuff since it hooks directly into the hytale api documentation logic. just stick with hmm if u want less bugs lol
check out the blockbench import tutorial on hytale-docs. basically u gotta export as .json first. but the hytale model maker (hmm) is better for the entity component system stuff since it hooks directly into the hytale api documentation logic. just stick with hmm if u want less bugs lol