just spent 5 hours messing with the behavior trees logic. istg it's so much better than the mess of goal selectors in mc. u can actually see the sequence and selector nodes in the asset editor. anyone figured out how to share states between nodes using the blackboard system yet?? tryna make a custom boss for Runeteria.
just spent 5 hours messing with the behavior trees logic. istg it's so much better than the mess of goal selectors in mc. u can actually see the sequence and selector nodes in the asset editor. anyone figured out how to share states between nodes using the blackboard system yet?? tryna make a custom boss for Runeteria.
the blackboard is basically just a key-value map for the entity. u define the keys in the Hytale Sensor Scripts JSON and then the behavior tree can read them. way cleaner than hardcoding everything in java. hytale-docs has a decent snippet for 'CheckNearbyPlayers' if u need a template!!
the blackboard is basically just a key-value map for the entity. u define the keys in the Hytale Sensor Scripts JSON and then the behavior tree can read them. way cleaner than hardcoding everything in java. hytale-docs has a decent snippet for 'CheckNearbyPlayers' if u need a template!!