Found this in a dev stream: pressing 'P' while in the Model Maker pulls up a debug overlay for bone weights. Also, 'Ctrl+G' snaps your camera to the nearest grid intersection. Essential for clean animations!
Found this in a dev stream: pressing 'P' while in the Model Maker pulls up a debug overlay for bone weights. Also, 'Ctrl+G' snaps your camera to the nearest grid intersection. Essential for clean animations!