Debugging your JS scripts in-game

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For those getting started with the Hytale API: you can use console.log() and it outputs directly to the F3 debug overlay. No need to constantly check external log files. Really speeds up the trial-and-error process!
Is there a limit to the log size? I don't want to crash my client because I looped a debug message 10,000 times lol.
That's huge! Having a live log inside the game client is so much better than the old 'refresh and check folder' workflow from other games.

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