Crawl vs Sprint: The movement mechanics

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Analyzing the movement clips. It looks like crawling isn't just for stealth; it might be required to get into hidden 1-block gaps in dungeons. This adds so much more depth to cave exploration than just 'mine the block'.
Stealth builds are going to be so viable. Imagine crawling through a vent and dropping down behind a Trork guard. Peak gameplay.
Unless the hitbox for crawling is janky. If I get stuck in a wall because of a 1-pixel collision error, I'm going to be annoyed.

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