I'm experimenting with the UI API. It looks like the HUD is fully customizable with a CSS-like syntax. Does anyone know if we can use flexbox logic for positioning player stats? It would make multi-resolution support so much easier.
I'm experimenting with the UI API. It looks like the HUD is fully customizable with a CSS-like syntax. Does anyone know if we can use flexbox logic for positioning player stats? It would make multi-resolution support so much easier.
Yes, the UI layer is built on a custom web-renderer. You can use standard flexbox properties. Just be careful with z-indexing when you're overlaying custom quest logs.
Yes, the UI layer is built on a custom web-renderer. You can use standard flexbox properties. Just be careful with z-indexing when you're overlaying custom quest logs.