Analyzing the possibility of 'Moon' biomes or underwater low-gravity. Does the player movement controller allow us to override the 'gravity_multiplier' via a simple mod script, or is that hardcoded in the engine core?
Analyzing the possibility of 'Moon' biomes or underwater low-gravity. Does the player movement controller allow us to override the 'gravity_multiplier' via a simple mod script, or is that hardcoded in the engine core?
Based on the way spells work (like the levitation effect), it has to be a dynamic variable. You could probably apply a constant 'Force' to the player object to simulate it.
Based on the way spells work (like the levitation effect), it has to be a dynamic variable. You could probably apply a constant 'Force' to the player object to simulate it.